These mini-goals encourage players to try new tactics, practice specific abilities, and explore their environments. Or to take out five enemies from a raised position, which naturally pushes you to use the Peashooter’s enhanced jumping ability to leap up to higher ground. You may be tasked, for example, to heal a certain number of allies. Your plants level up as you achieve special objectives that force you to use your plants’ abilities in a variety of ways. It may seem like there’s a lot to wrap your mind around to start, and there is, but PopCap has come up with a clever way to organically guide players through it all. Others include the Sunflower (a healer, naturally), the tricky to master but very useful heavy Chomper, and – my favourite – the Cactus, a needle-flinging sharpshooter that can drop potato mines, place Tallnut battlements, and even launch a controllable Garlic drone capable of calling in corn strikes that result in oversized kernels popping around enemies.īoss mode gets old after a while, but it’s a nice break once in a while from the more fast-paced action on the ground. He’ll eventually be able to launch chili bean bombs, gain the power to run and leap faster and higher, and plant roots in the ground to become a Pea Gatling for a few moments. As you play you’ll unlock more abilities for him. The Peashooter is your basic grunt plant, popping off peas that make a satisfying, bazooka-like whumping sound with each shot. There are four playable plant types to choose from, and they’re a wonderfully diverse lot each with their own abilities. And choosing which you you’re going to be is key. While your plant network will provide a good base of defence against the loping dead, your primary weapon is you. Zombies in coffins, for example, need to have their wooden barriers shot off before you can damage the undead within, while exploding imps move quickly and like to blow themselves up.
If a zombie ever appeared in the original Plants vs Zombies games, chances are it’s here, too, with its own familiar special power.
Zombies with traffic cones on their heads. Once you’ve planted your little army, the zombies will start to come. Which is to say nothing of the little child-like thrill that comes from opening a sticker pack to see what you got.
The point is, you don’t know what you’re going to get when you spend your coins - even if you hold out and buy the most expensive packs with guaranteed rare and uncommon items.Īnd if you’re overzealous in filling empty pots with your limited stock of plant stickers you’ll likely find yourself without any plants left for the much harder final waves. After each match you’ll earn coins that can be spent on blind sticker packs containing an assortment of consumable plants (and zombies, for competitive play), ability-enhancing upgrades, restorative tickets (you can be everyone’s hero and play a do-over ticket if your team gets vanquished on the final wave), and even accessories to customize your plants. Your supply of plants is very limited, and somewhat random. This is actually one of the neatest parts of the game. Your garden taken care of, you’ll next need to look for empty plant pots and use your store of available plant stickers to erect a defensive network. You’ll have a few to choose from, each with its own advantages and disadvantages in terms of terrain and obstacles.
Your first order of business is to choose a spot to set up your garden. The match starts in one of a handful of vibrant locations, such as a city street, quiet neighbourhood, or graveyard. This advertisement has not loaded yet, but your article continues below.